// Room: /d/village/temple2.c
inherit ROOM;
void create()
{
        set("short", "小棚子");
        set("long", @LONG
这是一个临时搭起来的小棚子。
LONG);
        set("exits", ([ /* sizeof() == 1 */
            "west" : __DIR__"temple1",
        ]));
        set("objects", ([
             __DIR__"npc/wang": 1,
        ]) );
//        set("no_clean_up", 0);
        set("coor/x", -970);
	set("coor/y", 300);
	set("coor/z", 0);
	setup();
}
int valid_leave(object me, string dir)
{
        if( this_player()->query_temp("marks/王") )
        {
            this_player()->set_temp("marks/王", 0);
        }
        return 1;
}
